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Old May 08, 2008, 10:11 AM // 10:11   #1
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Default Body Blow

Since warriors have no practical way of inflicting cracked armor, Body Blow should cause cracked armor (5-14 secs?) which would make Distracting Strike much more useful in a spike. D-chop is nice and all but it's terribly slow. Most of the builds with Body Blow are evisce axes anyway...making the deep wound on cracked armor useless. This is from the perspective of an arena player, no idea what effect this would have on HA / GvG play.
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Old May 08, 2008, 10:13 AM // 10:13   #2
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No, just no.

That's where team synergy comes in.
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Old May 08, 2008, 10:23 AM // 10:23   #3
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How many teams have an ele throwing out orbs and shell shock so a warrior can land a +20 with Distracting Strike? Honestly consider the skills that inflict cracked armor and you'll find four useful skills, yes four skills in the entire game that cause cracked armor.

[shrinking armor] (after 10 seconds)
[weaken armor]
[shell shock]
[lightning orb]

I've yet to see [well of ruin] and [sundering weapon] used in competitive play.

Mind you, two of the useful skills have two second activation as well. My mind is on practical build synergy rather than hypothetical team synergy.

Last edited by Krill; May 08, 2008 at 10:26 AM // 10:26..
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Old May 08, 2008, 10:30 AM // 10:30   #4
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Quote:
Originally Posted by arienrhode
I've yet to see [well of ruin] and [sundering weapon] used in competitive play.
LOL. What's competitive play to you, AB? hahahahahaha, that statement just totally gave yourself away.

Bad idea is bad. if you want cracked armor so bad use sundering weapon or shell shock. spammable, low cost spells. Body Blow is perfectly fine just how it is.
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Old May 08, 2008, 10:40 AM // 10:40   #5
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I get your point.
However I like the idea that no melee or ranged weapon class has skills to apply cracked armor. Changes could be made to the above skills or as added side effects of different skills for the professions Mesmer, Ritualist, Ele, Necromancer. Oh and [[Lightning Orb], [[shell shock], [[weaken armor] and [[sundering weapon] see play. Not sure where you have been.

As Masamune says, it's about team build synergy.

so not signed.

Last edited by Ben-A-BoO; May 08, 2008 at 10:42 AM // 10:42..
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Old May 08, 2008, 10:44 AM // 10:44   #6
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I'm just saying, what's the point of a deep wound on cracked armor with body blow when:

A) Warriors have no skills that cause cracked armor
B) The build that primarily uses body blow is evice-axe

It's like saying Gash should cause a deep wound on cracked armor when the skill is obviously designed to couple with crip slash or server artery.

Body Blow is useful now, but it would be a lot more useful if it caused cracked armor for d-strike. There's no room on a warrior bar to put sundering weapon or shell shock for the sole purpose of fulfilling d-strike's +20.

And no, I don't play AB but thanks for the shitty attitude
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Old May 08, 2008, 12:25 PM // 12:25   #7
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I agree with point A

The condition requirement dependancy is not found in warrior skill list...
Requires team play and skill ordering to be successful...but are there any other skills as dependant as this one? Same as requiring a warrior to be enchanted for the condition to be delivered yet it is a warrior adren skill o.O
/broken
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Old May 08, 2008, 12:50 PM // 12:50   #8
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This is what I do to get that cracked armor.
Brawling Headbutt > Low Blow > Body Blow with an IAS of course and maybe add bleeding (sword) for that. Congratulations, you've just applied 3 conditions in a very short time!!!
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Old May 08, 2008, 01:47 PM // 13:47   #9
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cracked armor is only useful against non casters anyway
when spiking a monk i'm not gonna use body blow just cuz of the cracked armor
deep wound ftw
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Old May 08, 2008, 01:55 PM // 13:55   #10
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There's only one warrior attribute line that I would allow to inflict Cracked Armor:
- Hammer mastery.
And only one as one of the seven Core skills: [Counter Blow], [Devastating Hammer], [Hammer Bash], [Heavy Blow], [Irresistible Blow], [Mighty Blow], [Staggering Blow].

Hammer Bash would be a decent option.
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Old May 08, 2008, 02:16 PM // 14:16   #11
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Quote:
Originally Posted by SirSausage
This is what I do to get that cracked armor.
Brawling Headbutt > Low Blow > Body Blow with an IAS of course and maybe add bleeding (sword) for that. Congratulations, you've just applied 3 conditions in a very short time!!!
I'm talking from a pvp perspective on a common evice-shock bar:

[build=Shock Axe;OQYTgmILZSqoSkp4nQrQS8cQAAA]

I understand that it can be useful to Eviscerate one target, then call for cracked armor on another target and use body blow...nevertheless the skill makes very little sense as is. Most skills with prerequisites have a way of fitting together with in class skills, e.g. crip slash -> gash, dev hammer -> heavy blow, eviscerate / dismember -> axe rake / axe twist / agonizing chop. Then you have d-strike which could be incredibly useful if warriors had a way of causing cracked armor, but they don't.
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Old May 08, 2008, 02:21 PM // 14:21   #12
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then just change body blow to
if target suffers from deep wound, target also suffers from cracked armor for ...
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Old May 08, 2008, 02:27 PM // 14:27   #13
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... to make it imbalanced? Even though my fav bar is shock axe, it'd be too powerful. Btw I run it on my bar instead of executioners atm (more dmg).
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Old May 08, 2008, 02:37 PM // 14:37   #14
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That would also work N1ghtstalker.

Crip slash -> gash -> body blow
Eviscerate -> body blow
Magehunter (or another elite hammer) -> crushing -> (second kd) -> body blow

I could see any of those working nicely with d-strike.

Like I said in the op, I just play arena when I have time and it would be incredibly useful for warriors to have a good combo to actually use the +20 from d-stike on key skills that the button mashers are waving your way every 10 seconds. Perhaps it would be overpowered but mind you the +20 would only come after using body blow if the cracked armor duration was set fairly low to compensate...plus the recharge of d-strike is 15 seconds in the first place.
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Old May 08, 2008, 02:42 PM // 14:42   #15
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[[Body Blow] is working as intended. It was never intended for warriors to be able to inflict cracked armor with warrior primary skills, but instead, the warrior relies on the team to do that. This is a team game, after all. Even without the conditional DW on Body Blow, it's still a good skill, and often takes the place of [[Executioner's Strike] on Shock Axe. If your idea was implemented, the damage would have to be lowered, and/or adrenaline cost would need a raise. That would make me sad.
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Old May 08, 2008, 02:52 PM // 14:52   #16
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All the physical damage dealing classes have something to do with Cracked armor, yet they are unable to cause it themselves.

This is done for balance issues and team synergy (which masamune pointed out).

So /notsigned
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Old May 08, 2008, 02:55 PM // 14:55   #17
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Well I agree that it's a team game, but the reality is 99%+ of GW players are not nightly GvG players and as such, cracked armor prerequisites don't make a lot of sense for warriors. Nevertheless I run body blow and d-strike on my shock axe bar like most others do and am glad to have those skills.

Anyway it was just a thought...I'd be happy with any melee attack that caused cracked armor to fulfill the +20 on d-strike tbh. Talk to anyone that front lines with non-gimmick builds in ta about "balance issues" and I'm sure you'll get a long list of laughs.

Last edited by Krill; May 08, 2008 at 02:58 PM // 14:58..
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Old May 08, 2008, 03:04 PM // 15:04   #18
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Quote:
Originally Posted by arienrhode
Talk to anyone that front lines with non-gimmick builds in ta about "balance issues" and I'm sure you'll get a long list of laughs.
Hi. Skills in GW are not balanced around 4v4(possibly excepting HvH) or TA/RA.
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Old May 08, 2008, 03:06 PM // 15:06   #19
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None of the professions that can inflict Cracked Armor, which are all caster professions, have skills that are conditional upon Cracked Armor, which belong solely to martial professions. You're not supposed to be able to make a combo with Cracked Armor with just one profession.
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Old May 08, 2008, 03:10 PM // 15:10   #20
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If that was possible it would be imbalanced.
Sure, it's a conditional on Cracked Armour, but with Cracked Armour it then becomes a +38 damage Eviscerate that costs less adrenaline and isn't elite.

And since B-Surge has Lightning Orb, that can also serve as it.

Although sometimes it may come out a little late.

Last edited by Tyla; May 08, 2008 at 03:13 PM // 15:13..
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